I'm in the process of trying to point-attach curves to specific vertices on a polygon mesh. In order to make sure it attaches correctly, I snap the pivot point of each curve to the point on the mesh I'm going to constrain it to (the curves already have their transforms frozen and zeroed out). The end result of this is a curve that is indeed attached and moves with the mesh at the point of intended attachment, but the problem is that the action of constraining it produces unwanted rotations of said curves, requiring much frustrating manual manipulation of the rotation offsets on the constraint node.
There must be something I'm missing regarding how to properly attach a curve. Has anyone had experience in performing this kind of function or is aware of some specific property in a node's attribute somewhere which might be causing this unwanted rotation?
Thanks in advance.