I think I understand what Tirumalai was originally saying:
In order to ensure your joints keep their 0, 0, 0 rotations, you need to essentially make a "guide" that will create an exact coordinate where your pole vector shape needs to be placed.
Here's how:
Use the "Create Polygon Tool" to create a triangular polygon using the joints in your arm (or leg, depending on what limb you're making a pole vector for. I'll use the example of an arm here.). Create the poly by ctrl+V snapping to each of the 3 joints in your arm that comprise the IK handle (eg. Shoulder, Elbow, Wrist).Go into component mode to see the vertices of this new polygon. The easiest way (imho) to do so is R-clicking on the poly and selecting "Vertex" from the menu that pops up. Now, select only the vertex that lies in the middle joint (ie. the Elbow).Use the move tool, but first in Tool Settings, switch move settings to "Normal".Now, move the vertex along it's normal in whatever direction (horizontal) pulls the vertex naturally "away" from the joints. See an example here. Once the vertex is moved to the location you want your pole vector shape to be, go back into object mode.You can either make the object live (as Tirumalai suggested), or, while having the triangle selected, choose to show it's vertices. Do so under Display > Polygon Components > VerticesNow, you can take whatever object you plan on using for your pole vector (I use a nurbs cone), and just ctrl+V snap it to the vertex you moved. (See pic)Simply create your pole vector as you normally would now, et voila! No unwanted joint rotations.Hope that helped.
Of course, the best way to prevent joints rotating incorrectly while creating a Pole Vector is to ensure that your arm/leg joints are in an absolutely straight line (flat plane) in the Front orthographic view (See pic). However, if somehow that gets messed up, the above solution will work.
And, of course, don't forget that from the Side orthographic view (for the leg), and Top orthographic view (for the arm), there has to be a noticable "bend" in the joints so the IK handle will know which way to make the elbow/knee bend.