hi there,
i am experimenting with arm setup..
i got one idea that if pole vectors follows the elbow joint and independent by itself too(so that we could use it as independent pole vector)..
it also should have attribute so that animator could either make it follow elbow.. or world..
i imagine it can be done by placing some locator at elbow and constraining it to wrist joint...
and it is also parent constrain with offset to pole vector ....( if you have done such thing u will figure out what i am saying)...
for now... i need inputs from you guys..
ps: i know how to setup knee/elbow without polevector.. but animators here love the pole vector...
thanks guys..
Sunny