Poligon modelling Madness!

Hi Everyeyone, i'm really newbe with Xsi ( coming from me beloved lightwave modeler ) and i'm wondering how to build poligons starting from point.

I try to explain.

I want to create the profile of an object ( for example a KEY ) but the only tool that seems to work ( bad..) for this is : Add/edit poligon tool.

the model i whant to build is this :

Any idea, maybe how to start or something... pleazzzze

Thx everybody

i would take a cube and modell the key step by step, extrude, subdivide and so on. with the add tool i wouldn't work, to inconvienent for this, i think. make the key with different objects, non one, e.g. cylinder for shaft... .

Bonjour,

In a similar fashion, what you can do is:

-create primitives that fit as close as possible your rotoscoped image,
-then create points with snap (to points) activated, place those points on the points of the primitives,
-when you're done, hide or delete the 3d templates (the primitives you created),
-create polygons between your points with the Add Polygon tool.

You can do this a little at a time, like creating a bunch of points and adding polygons, then creating another bunch of points, and so on.

Hope this helps
Bernard Lebel

Thx a lot Guys, i'm still tryng whit your ideas and it seams to work ! thx !