I just wanted to poll the forum if I could. I wanted to know anyones opinion on modeling a human-like head. I've seen tutorials on poly, nurbs and so forth. I was wondering what some opinions on which way they prefer to model a head (nurbs, polys, whatever), what works best for them and why. you can be specific if you like. Thanks in advance
I like CPS alot...
I would use subds, but i guess CPS gets the same job done ata much faster speed (no polysmoothing is NOT the same thing a s subdivs). I espeacialy like the fact that aw has made sigle level subd a possibility since its much faser to work with (and no if it uses subd algorithms then it int CPS just to make the record straight). Anyway you can work wit thais kind of workflow even ina maya 4 with some twidfdling with a pretty hefty speed (i know i use it at home and i dont have a machine you couyld sey is ultra fast, just one of those missunderstood topics).
Also theres nothing wrng with nurbs either its just that it takes afffully lot of time preparing to modell if you intend to patch the surface.
what exactly is CPS I'm not sure that I've ever heard of it before..... I tried nurb patches a little and it seems to be pretty kind to me so far, I'm not sure if subd is my cup of tea or not..... if you could point me to some reading material on CPS or something that would be great.....
thanks for the replies
I believe CPS means the connectPolyShape script. You can find it here: http://www.highend3d.com/files/dl.3d?group...amp;file\_id=707
Personally I haven't tried it so I don't know how well it works.