Hey everyone,
I am new to both Maya and Windows, and I feel like a manic depressive, one day I do some really cool work the next I can't do something simple, guess its called learning.
anyway, I am modeling the top face of a violin with polys and have a few questions.
Tell me if my workflow is insane, but it seemed to produce the smoothest results. I made a curve profiling half of body, duplicated with negative scale and lofted together with 6 spans. Created basic shape, but could not get it smooth enough with the amount of horizontal isoparms needed for profile. so I, created a SubDiv surface, which smoothed it out a bit, then etxracted the vertices. I then edited the poly mesh to be as simple as possible (reducing the amount of horizontal edges) and contain only 4 sided polys. I then Created a SubDiv from the edited mesh and the result was excellent. Does this seem efficient or am I out of my mind?
Now I need to create the 2 F-holes on the violin, so I tesselated my SubDiv, smoothed it, extruded it a bit and did a Boolean Difference operation with another poly solid shaped like the hole I needed. worked OK, except the edges of the hole are smooth around the border edge, BUT there are diagonal edges causing hard creases on the surface of the body around the hole (looks like where the boolean may have tesselated non-planar polys with an edge) . They are soft edges, but they appear wherever the Boolean created diagonal edges extending out from the hole. Another round of Smoothiing, and Cleanup did not produce any better results results. How do I get rid of the creases or not produce them in the first place.
Thanks and love the forum.