http://www.gizba.com/x/hapzunglam/hand2.avihttp://www.gizba.com/x/hapzunglam/hand2.avi
Is a poly smoothed hand. I was trying to model a girl's hand. I was concentrade on modeling right now. No texture yet. Please critique, don't hold back
http://www.gizba.com/x/hapzunglam/hand2.avihttp://www.gizba.com/x/hapzunglam/hand2.avi
Is a poly smoothed hand. I was trying to model a girl's hand. I was concentrade on modeling right now. No texture yet. Please critique, don't hold back
Its looking just fine- but most thumbs have two tendons. one at the very edge of the wrist that curvs in- and another that runs from the base knuckle to the top edge of the wrist. flex your hands and you will see what i'm talking about. I know this might be difficult to rework but you'll be pleased with the results...
thanks for sharing
Jroc
don't you think the thumb has something not right?
those are some looong fingers. is this a mans or womans hand?
Well, not a bad start. Couple of things though: The tendons are too prominent. They also look very fat. They aren't necessarily too wide, but if they weren't so high, they would look like they were just pushing the skin up, like natural. Right now, they almost look like piping. Secondly, I noticed between the forefing and middle, and middle and ring fingers, there is a noticeable crease. Looks like you may have merged edges there or something. If that's the case, you probably just need to select thos edges and go into the edit polys menu and smooth the normals. You probably just have a very abrupt change in normals right there. I'm not really sure what the other guy is saying about two tendons in the thumb... But that's because I can't really see my tendons all that well. Very meaty hands. But it sounds right. There is a little something troubling about the thumb. That may be it. Keep at it! Good so far. Oh....one last thing. The fingers look like they were modeled by creating just a smooth tube and then pushing some points in to make the detail. The problem with that method is that it LOOKS LIKE that's what you did. If you did it that way, I can tell, and that's not good. Next time, you should maybe try to model the details into the hand as you are building it.
Ricky
DesignDawg