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i tried a few tutorials from digital tutors which seemed excellent.
Yes indeed
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our instructor said that people rarely use nurbs and Subd in maya because they are unpredictable
That's really weird. People use sub division surfaces and nurbs equally or even more then polygons(well technically you always work with polygons even if you control them using NURBS, but it doesn't really matter)
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they are unpredictable
Hmm, well so is maya if you dont know what you are doing ![]()
The idea of working with subdivision is that you can use the features of nurbs and polygons, you can make smooth or hard surfaces using creasing. Also its a good way to add detail to objects and to make your blocky model into smooth surfaces.
I'm not that much into nurbs, but i know that they are great as well, for particular tasks.
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after you reach a certain amount of detail the model becomes really heavy and it really slows the computer
Yeah thats true. But any kind of models eventually will slow down your computer. Thats why you have layers. Subdivision surfaces really are the most "heavy" so i like to either hide them in layers or convert back to polygons when i'm done (sometimes if i need to see exactly how it looks, but i also need to have it in sub-d mode i just create a temporary polygon copy and hide the real sub-d surface). Or, like your instructor said, work in proxy mode.
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anyway i was wondering if i should really try to avoid converting to SubD and try to get along with poly smooth?
Hmm, poly smooth is really much less predictable then subdivision i think. Or at least less controllable.
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is this the best way to model high res objects
There is no best way, you have to find what works best for YOU. If your instructor want's you to work the way HE does, than i think thats not quite right. What you should do is try and understand how maya works and what does what, not to learn working someone elses way. Bu then again, your teacher might show you something that is really good and that you could use in your creative process
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hats the main difference between SubD and Poly Smooth?
In essence I think subdivision has much more control than smooth.
I'm not sure about the grid, i dont really never model something that accurately so usually turn of the grid.