I can not- for the life of me- get my toe eff to stay with my controller that I constrain it to. I've tried to parent it along with the constraint and everything. Even my biped rig that comes standard wants to let the toe joint float when I move the foot. It seems to be constrained to space coordinates instead of the control object. How do I stop this? I want my toe joint to stay position constrained to a implicit circle I am using as a control object. Any help is good before I pull my hair out!