Hi, I have created a little program and I would like to save its data along with the scene data in the scene's .mb file. Is it possible to actually just attach a block of data at the end or something similar using MEL? If so, how do I go about doing it? I'd like to avoid any API work if possible.
Thanks!
Depending on the type of data your best bet may be to add dynamic attributes to a node, and store the data there.
Or you can use fileinfo and or scriptnodes
Thanks for the replies!
Yes, I think that fileInfo might do the job!
Thanks! I'll try it out!