Wow, I was just checking out this power boolenas software for Max http://www.npowersoftware.com/booleans/booleans.html and I would die to be able to do that in Maya, I'm a die hard polygon modeler and this tool appears to give polygons all the filleting and trimming capabilities of a NURBS surface, does anyone know a program/plugin that performs in a similar manner but in Maya? judging by the examples, poly modeling really doesn't get easier than that. Anyway, if anyone knows of something like this for Maya, just let me know, thanks.