not true! you can plunk all the different weights renge on a vertex like this
getAttr "skinCluster1.weightList [0].weights[0:1] "; //two joints bound [0:1]
per joit per range of vertices vertices
getAttr "skinCluster1.weightList [0:100].weights[0] ";
or Super Combo
getAttr "skinCluster1.weightList [0:100].weights[0:1] ";
Likewise setattr can set in a similliar fashion.
Have a nice day. Im out to party 