I'm trying to bake a color map using my custom shader. This shaders mixes some textures depending on normals and vertex positions. I.e. this is not a "Custom shader" as defined by metnal ray. All I get in my texture is a black picture. If I use one of maya's shaders it works fine. Do you know if Metnal ray can't work with custom user supplied shaders?
Do you know if Metnal ray can't work with custom user supplied shaders?
Mentalray can work with any shader just as long as the shader is valid in a baking context, however remeber that the camera in baking is a bit weird so best not ask any values form that.
But yes in a quick test had no problem in getting this exact thing working.