Hey guys,
I've made a basic base mesh in 3d studio max, which i'm trying to import into zbrush to add detail, it imports fine.. but subdivides very badly..
This is how the model looks in 3d studio max:
![](http://img217.imageshack.us/img217/4885/1nu1.jpg)
Then imported into zbrush:
![](http://img399.imageshack.us/img399/9937/2yp9.jpg)
Then this is how it looks after being subdivided 4 times:
![](http://img399.imageshack.us/img399/1296/3qf7.jpg)
Which greats horrible geometry to sculpt =(
![](http://img400.imageshack.us/img400/1327/4le2.jpg)
any tips on how to fix this?
Thanx for your time! =)