i'm trying to reuse or reasign animation of one character to another. So i select root of character skeleton and export animation curve (select below option) using maya default plugin. and when i import that animation curve to the same skeleton... sometimes
"Could not add the anim curve to the clipboard"
message occured. i use driven key and ik handles in my skeleton. but, I think using driven key or not is not important. maybe maya's bug?
Well, Is there any way to reuse animation key to another
(but the same skeleton) character model. Thanks.