Problem With Render

HI-

I'm having a problem when using the macro EdgeGlow
I'm editing HDV720 24p
I've gone into the macro and resized it in the Color node to be 1280x720
so the glow would appear across my whole image. Otherwise it would only effect
the lower left corner because of the resolution set in the node by default.
I've output this way sucessfully on numerous clips.

Now in my output node it looks ok but when I render it is only effecting the lower left portion of
the screen. Also, when I reload the script it has reset the screen size in that node.

Any advice?

thanks

Any clue on this problem? I'm still having this issue. Output node looks fine but when I render my glow is only on the lower left quarter of the screen.

thanks

have you checked your globals to make sure they're set to 720p and not pal or ntsc? the macro may be pulling it's values from there.

QUOTE(silk @ 05/08/07, 08:39 AM) [snapback]265737[/snapback]
have you checked your globals to make sure they're set to 720p and not pal or ntsc? the macro may be pulling it's values from there.

yes I have checked that - it's set to HDTV 720p24

you need to open the EdgeGlow.h file and replace

Color5 = Color(720, 576, bytes, red, green, blue, 1, 0);

with

Color5 = Color(defaultWidth, defaultHeight, bytes, red, green, blue, 1, 0);

this will solve your problem.
Reveling the macro internals and changing it there will not do the trick.

QUOTE(ihatebrianw @ 05/11/07, 09:14 AM) [snapback]266004[/snapback]
you need to open the EdgeGlow.h file and replace

Color5 = Color(720, 576, bytes, red, green, blue, 1, 0);

with

Color5 = Color(defaultWidth, defaultHeight, bytes, red, green, blue, 1, 0);

this will solve your problem.
Reveling the macro internals and changing it there will not do the trick.

I will try this out- thanks!

Worked perfect. thanks.

glad to help.