Hi,
I don't know if it's a bug or a new feature in maya 2012, but I have a problem with my rotation keys on any object. As soon as I offset a key in the GE (side to side), or add/remove one rotation key, the other 2 rotations channels will follow, making it impossible to offset the rotations key... Translation/scale keys are fine, only rotations keys causing problem...
It's like if the 3 rotation keys are locked together. For example, I can't go in the channel box, right mouse rZ channel to set only a key on rZ, it'll key the 3 rotation channels. And if I delete one of these in the GE (say rX) , it's gonna delete the 3 rot keys at the time...
I can't find any info on that problem. Anyone had that bug?