Problems with cuve-on-surface

Hi all!

I have a little problem with projecting a curve-on-surface:

I selected the end-isoparm of an extruded surface and projected it onto another surface in order to loft between the two curves.

These were the settings I used:

Project Along : Active View
Use Tolerance : Global
Curve Range : Complete

But what I get is actually four curves. Worst of all, two of the cuves (including the one I need) consist of two half curves, while the ones on the opposite side of the surface are full curves.

Trying to attach the two halves didn't do the job (somehow, there remained only one half of the curve).

Any pearls of wisdom around here?

Thanks,

Renderizer

If the surface you are projecting unto is seperate dinto pieces or has a very erratic topolgy it is not a surprise that your resulting curve is unusuable. What you can do is to take the resulting pieces and join them and then rebuoild that curve to hav ethe same number of CV's as the other and then loft. From what you ahve told me I cna imagine though that you surfces are probably not a sorderly as they should be but I cannot be certain without seeing the surfaces.

Please have a look at the nurbs tutorials in my link below..

Hi gmask - man, you are a quick one!

I just came back to add the fact the the surface I want to project the curve unto is a revolved surface and that history has been deleted, but you were much faster than me!

I've posted the same thread at 3D Buzz, so you can go over there and take a look at the thread in the modeling section at the Maya forum. I've included an attachment there, which might help.

Thanks a lot, man!

Renderizer

If you are projecting onto the seam, which I have done before, you can just move the seam, right?

Just an idea.
ww

If the cup shape is just are revolve then rotate it 90 degrees and then you won't be projecting over a seam as Empleh noted.

You're right, it was the seam.

Found out about half an hour ago. I should better make sure that I wear my specs before I start Maya.

But now there's another thing that's making me sick: I take one surface, take another surface, go > Edit NURBS > Attach - and the surface is gone...!

Any ideas?

Renderizer

Oh boy.. well in this case attach is no where near what you'd be using without alot more work. Your two options are either a circular fillet or a freeform fillet. Attach is for connecting tow surfaces that have the same number of isoparms on the edge that you are connecting. The edges cannot be trims.

I wouldn't know: both surfaces (two parts of a pipe) are aligned and evenly parameterized, with equal number of spans, so things should work out...

Renderizer

Be sure to delete history on all the involved surfaces.. you may be applying a function that nullifies an exisitng surface otherwise.