Problems With Ik And Skeleton

hello!
im trying to make a basic rig for my character using ik handle system and a locator constraning the handle but...

as you can see, the skeleton just bend to back way(back of character)

what can i do to make it bend to front way? actually front and back way using a sigle locator?

thanks

you should probably use a spline ik.. then for each CV in the spline add a cluster and then parent each cluster to a locator or handle.

it works fine, thanks gmask!

While a spline IK is really the way to go in this instance, you can get more control over how a normal IK bends by using a locator object and adding a Pole Vector constraint on it by first selecting the IK handle, then the locator and then pole vector constrain.

QUOTE(gmask @ 05/27/09, 09:40 PM) [snapback]308439[/snapback]
you should probably use a spline ik.. then for each CV in the spline add a cluster and then parent each cluster to a locator or handle.

gmask,
the spline works really fine but i could not parent to a locator
how can do it?

QUOTE(pixer @ 07/16/09, 05:45 AM) [snapback]311749[/snapback]
gmask,
the spline works really fine but i could not parent to a locator
how can do it?

select the cluster, select the locator, hit P