Hi,
I am trying to UV map some faces according to a bitmap content template. Each face needs to be a certain amount of pixels.
In 3ds max I can set the background texture to be this template and snap to pixels easily.
However in maya I get this.
[But in the viewport this;
However, when I rotate the UV space 180 degress in the place2dTexture node, I get this;
Wierd, and it still looks like there is filtering being applied.
Thanks,



