Problems with pixel perfect texture being filtered

Hi,

I am trying to UV map some faces according to a bitmap content template. Each face needs to be a certain amount of pixels.

In 3ds max I can set the background texture to be this template and snap to pixels easily. 

However in maya I get this.

 [

But in the viewport this;

 

However, when I rotate the UV space 180 degress in the place2dTexture node, I get this;

 

Wierd, and it still looks like there is filtering being applied.

Thanks, 

Did you turn texture filtering off for the file node, and the set the shader itself to nearest neibour filter