Ah, it seems your suggestion was correct. I had assigned a single texture support to a group of objects and then gave them each their own projection. I guess when I went to move them at all, the textures stayed put. I fixed the problem by freezing all of the objects.
So should my workflow in the future be to assign a seperate texture support to each object? The way I'm understanding this whole thing is that a Support is like the "camera" that sees the object and unless the support moves with the object then everything is going to change. Is that correct?
Things are going good, "E" Just trying to get some last minute freelance work out of the way before school starts, get through pre-production for our new ADAM TV show, create a few models for the game I'm working on AND study for and take the GRE. So yeah I'm pretty busy.
Anyway, thanks for your help. I'll be an XSI afficiendo in no time. At least I better be, because I'm supposed to be doing some tutorials come Fall semester!