I remember reading somewhere that there is a procedural texture in XSI, which whilst not specifically designed for this, does a damn good job - I want to create layers of dirt/grime on a few of my models.
Can anyone refresh my memory as to what this texture was? Or, even better, does anyone have any good advice on how to do it or where to look at how to do it?
Thanks again.
I should set up a website called
'matt's stupid questions.com' 