Programming your own shader questions

Got a few questions regarding a shader I'm writing. At the moment, when rendered the shader works fine, the problems I have are with the model view and the UI.

  1. Transparency is not displayed in the modelview

  2. When using an alpha channel of a texture for transparency, the transparency is not displayed. (in the modelview)

  3. In the hyperShader when bringing down the list of inputs or outputs only one or two are displayed - it seems to ignore the rest!?

I am completely lost as to why this is happening, I've looked through the source and mel scripts for the phong and lambert shaders but cant see where I'm going wrong.

Any help much appreciated - cheers :slight_smile: