Hello all, have you ever been using a projection map from the camera, projecting onto geometry that is on an angle from the camera, and when you render, the projection on those angled surfaces renders blurry? I am having this problem and need to solve it. In my display, in textured mode, my projection map is perfectly in focus and looks beautiful. When rendered, the surfaces not oriented toward the camera that are angled back into 3D space render blurred. The problem is that the image is stretching on these angled surfaces. Because I am projecting from the camera, the image of course looks perfect through the camera, but it is not rendering perfectly. Please let me know if you have found any solutions to this problem. Thanks for your help.