Proxy problem

Hello guys, is it just me (and my computer) or is modelling with subd in maya 4, in poly proxy mode, slow as hell, and I mean extremely slow...

yeah delete the hierchy node blinds in hypergraph and you should get a ample boost on the power (or hide the subdiv itself), remeber thet there are a lot (soemthing n order of proxyMeshPoints^3) of history points that are affected thisway.

of course you luse hiarchial edits.

thanks, that helped a bit..
are there no other ways that you could speed it up even more, and what are those blind nodes, what's there function?

Itresting that this only helps some users a bit for me it makes the difference between 10 fps and 49 fps (in this one case).

Anyway they are the relative positions of the hiarchy edits wich are quite many by deleting this in history you in a sense re generate the entife surf all the time.

You can get even faster performance by blocking or hiding the subdiv.

also deleting the other history stuff is bound to speed things up even more.

If your not using the heirchial edits, then just model with CPS or the new poly proxy in 4.5. Then when you finish the model you can just subdiv the low rez version.

Yeah, i know but CPS and subds arent exactly the same thing. But yeah sure for modelling only, but if you ditch the history the performance is still almost the same so!