I could not figure out a way to trigger the new pose space deformation system with an IK controller. Every how-to video and the Maya doc hitherto only address FK rotation, with a very convoluted way to trigger from the controller's transformation and not the bone's, a procedure which seems to prevent any IKFK-switch implementation. At least it seems to be so, as I get along with my raw knowledge. I can of course go back to Comet's psd, but the point is to go further.
Has anyone in any way thought about this? Thx