as said before it all comes down to the extra time they spend optimising the drivers that work with the quadro cards to work with the professional application. Thats the big difference.
Honestly, I've used maya on a gFX5200 card that cost 60 bucks and besides particle hardware renders, it worked fine. Believe it or not.
Although, at work I'm on a quadrofx 1400 (I think ), solid, and it works without a hitch. Does anything with no complaint , artifacts or wrongness. Gets the job done.
If you're doing work you're being paided to do, get the big fat pro card.
If you're working on your reel, or just hobbying around, or maybe trying to get work...perhaps spending that cash on more ram, more software, might be a better move then upgrade as your profesional level increases.
It sounds like you guys are doing profestional stuff. So, it would really be a good idea to just go with the card that has the optimised and better drivers. Besides the fact that if you call Alias under support with an unsupported card, 9 times out of 10 you're SOL .
The biggest thing I've seen different between similar "gaming cards" and Quadro "rpo" cards is just the display responce with things like IK, particles, and correctly displaying wireframes even when it starts getting crazy.
The main reason for this is the time Alias and Nvidia have put into tweeking the drivers. Its less about the hardware itself. Just saves you some headahces as projects get bigger.
Also, I've found that a lot of times hardware rendering out of maya with "gamer" cards that do not have the optimised drivers tend to come out wrong in some way or another.
If you don't do that sort of thing. It may not matter. Or maybe have one workstation with the pro card and a few that you'll use to model and animate with "gamer" cards. Who knows?
It all comes down to how much work you're doing. Get the best you can afford at the time you're getting it.