Quadruped modelling - Maya - Highend3d Artists Discussion Forums

We're sorry, but something went wrong.

Error: Backend Fetch Failure

We've been notified about this issue and we'll take a look at it shortly.

If you need to reach us, email support@highend3d.com

Jul 2013
1 / 4
Jul 2013
Jul 2013

Hey

I was wondering if anyone could help me Im trying to model a tiger at the minute currently using the tiger zoo process as a reference an many other tigers but the problem is I cant seem to get the legs right or the paws.

I was wondering If anyone could point me in the right direction as I am getting really agitated at creating them, The main problem is getting the bottom of the leg to transition into the paw correctly but im not sure how.

Any help would be greatly appreicated.
I really just want to get this done as I think it will turn out nicely.

  • created

    Jul '13
  • last reply

    Jul '13
  • 3

    replies

  • 1.7k

    views

  • 1

    user

Its nothing different when compared with human legs and hands.
its the same way man,after doing the entire model we can say that u are really very much capable of doing the rest.
First make the paws dont think to stich with the legs,after modeling the paws then make sure the number of vertices are same for the paws and the leg bottom,if not merge the vertices untill u get the required number and then combine it and brige the paws and legs.
Youre Done... 

Thanks very much I tried that and Although they didnt turn out like the best but I am clearly still learning. Thank you again