I'm working on a scene with a ton of characters in it, all of which were imported and are now posed and starting to be animated.
The problem I have is that when imported them, the display of the local rotation axes was still on, so now I have a scene that is littered with bright, colorful "XYZ" displays. This somewhat obscures my view when I'm trying to animate.
Does anyone have any idea how I could turn them all off at the same time? I could go through one by one on EVERY JOINT in the scene to turn of the display, but that's out of the question.
Maybe there is a simple MEL script I'm not able to think about?
Any help would be much appreciated!
Thanks,
Cale