If I select a vertex color set from the color set editor and click the Modify button, I get a polyColorMod node that allows me to adjust the HSV and RGBA channels of the vertex color set. However, whenever I apply a polyColorMod, it immediately applies a certain level of unwanted contrast.
To see, just create a poly sphere, a directional light, and an ambient light, Prelight with Maya software, default settings. Open the color set editor, choose the color set, click Modify. You'll notice that the color set immediately gets some contrast applied to it...
does anyone know if this is the intended behavior or a bug?