This fits both Character rigging, Rendering and animation. So I felt it would fit better here. I have a character that was boned, ik'd, UV mapped and materialed. The textures seem to swim. So I used a tecture reference object, did not work. I created a file texture (baked it), didn't work. I knew it had to do with the order of the dependancy graph. I made sure I checked apply before deformers was on, but they were after deformers. So I tried to move them in the dependancy graph. You can't move the UV's in the dependancy graph. I fixed it by transfering the uv's to another mesh which then put the uv's before the deformer.
My question is.....1. Why can I not move UV's in the dependancy graph, 2. why did my mapping not go before the deformers when I made sure it was checked, 3. why did the reference object and the bakeing not work? Also...Was this solution the best solution here?
thanks