I'm a vfx student working on a cgi shot that focuses on a sci fi soldier activating a stealth mode where-in he becomes invisible, however I need to show imperfections.
To start, I'm looking to formulate a shader that would best be described as the halo stealth mixed with the phantoms in Final Fantasy Spirits within. No sharp edges or 'glass' look. Then, I need to come up with an R&D test of how it will activate. I'm hoping to be able to have it sort of spread over him like the stealth is growing over his suit. The other option is that it activates in square segments like a checkerboard patter from his back outward. The rational being that a small suit needs time to power it up. I'd rather it not just pop on. I'm hoping we could have some discussion as to the best way to approach this.
very slight distortion
and
very smooth and very slight color on dense edges
extra link: http://www.metacafe.com/watch/496849/final...spirits\_within/
Then, in the shot, he smashes through a window which damages the suit and it has to somehow flicker and end abruptly. Emphasis on it looking like it's breaking down. Something to match a crackling sound clip.
I'm doing some speedpaintings now for how it mightlook, but I want to get this out here for feedback and maybe shader suggestions.