I'm trying to understand the effects/color remap function using a simple example.
Create lambert, assign ramp texture to lambert color channel, and then insert a color remap (ramp/effects/color remap). This inserts two nodes (rgb/hsv, ramp) in the color channel between the original ramp and the lambert material. Thus the original ramp color is mapped to a rgb/hsv node which outputs is hue and value information to the uvcoordinates of the newly inserted ramp.
I am at a loss to explain the resultant output. What I expected was a) color override at the u coordiants and
variation in intensity on the v coordiants. But obviously I'm way offbase in my assumptions.
BTW, I've looked at the shading map (which seems straight forward) as suggested in the online help.
Can someone clue me in here. I would really appreciate it.