I've got an animatied texture sequence. How do I look up a random frame number instead of having the sequence repeating?
Ivanp.
Hi Ivan
You just have to this:
dim rnumRandomize
if getvalue("playcontrol.current") mod 2 = 0 then rnum = Int(6 * Rnd)SetValue "yourclip.timectrl.startoffset", rnumEnd If
And it works on twos, too!