I want all the accelerating stuff (pure,ice,targa3k) because you really CAN’T afford today to play with low scanline images anymore. The trend is going up to GI and caustics which you simply CAN’T simulate with a simple scanliner.
If you read the Interview of the Production Director of Final Fantasy, you will see how near the limits of pure scanline renderers like PRman are.
If the same models of Final Fantasy would have been rendered with GI and area lights, it would have been like a real movie.
The second reason (for me) is that the pictures need to get better and better, FAST. You can’t deny the real world enviroment, if you make photorealistic images. Beauty and subtle effects like reflection, refraction and GI will become sooner or later production standards.
Remembering the times where Pixar did the first rendered hollywood movie, Toy Story ? It was a technology jump. Now the industry enters the next major level, REAL photorealistic Images (the perfect lie
!
Entrophy is the only renderer so far, which is capable of GI COMBINED WITH THE FAST SCANLINE TECHNIQUES OF PRMAN, without loosing speed above scanline. But the idea of making hardware rendering chips, is above any speed barrier, and i don’t mean pure or renderdrive.
We are now like the 3d gamers were 10 years ago. There was no DirectX, there was no accelerated 3D chips, ONLY the CPU simulated the 3d enviroment (Doom,etc..).
Now, it’s the same for rendering, the cpu has to do hard work, for a thing that it was not developed for. IMHO, i think that EVERY professional task should be processed by special hardware, and that the cpu should only make the connections with the apps and the os.
Sure, the P4 has 2.0 ghz, but would you play a hi-end 3d game on software rendering ? O course NO !
No CPU can beats the speed of a geforce or radeon, it’s the same for hardware rendering chips too.
The cpu has no REAL 3d game capabilities, no matter how much they include MMX, 3Dnow! or SSE instructions.
Sorry guys, Prman is not out YET, but soon, if more hardware rendering chips companies appear at the horizont.
Renderdrive is cool, but it needs strong competitors for improving the performance and LOWERING the price, then you will see what hardware rendering can do
.
It’s only a question of time…
p.s: imagine, that someday you will play games in perfect quality, and doing rendering on the same 3D chip near realtime :-). (the geforces/radeons 4,5,6… are on their way ![]()
What do you mean ? Tell me your opinion.