yes the reflec value is 1 but i have a reflection color map close to graythat drives the overall value so there is no 100 part reflective part on the leaf. plus u need some glosinnes.
i agree that leafs shouldnt have a fresnel falloff i am using these values here :0.001/1/1.5
now i want to make things clear for the sss textures and sss values (wich are driven by the transparency value): here is some comparisons:
full resolution
http://sor.typepad.com/files/sss\_transp\_values\_comp.jpg
*i dont know if you guys noticed but when the directional sun (direct light) is turned off, sss effect becomes very weak on the leaves (specially the back).But in Prodan's 4th render:
http://marlas.cgsociety.org/gallery/ it seems that even with no direct ligh, the sss effect is pretty strong,
notice the branch hanging in the middle of the foreground, it's in the shade but the sss is pretty noticeable. I really wonder how this has been done.