I have a sequence I've created of 12 frames and I want it to expell the particles in realtime while animating the sprites. I can do this in render time and the sequence works fine.. however in realtime it only renders the first frame on the sprites instead of playing the sequence.
Does anyone know how I can get it to play the sequence on the sprites as it does in rendertime? It's not as if it can't be done since I've run this through particle engines and it ran fine in real time.. so why not in XSI???!!
Thanks in advance.
moo