Rebuild surface for polygons

Not exactly like the rebuid surface tool for NURBS, I need a tool that given a polygon model, and simply tesselate it into a hi res GRID like model.

Imagine projecting a grid on to the front, side and top views. Basically I need a hi res model based on the low res one, but without the usual tesselation approch, which could mean the polygons are tesselated based on currect face/edge orientation.

Instead I want one thats mostly compose of quad polygons, easy for deformation. I hope I explained it well....

Is there a script that does this kind of work?!

Poly smooth, with differet bias settings, doesent work?

Well other than that theres not realy any way of doing it... since polys arent parametric. But you could always turn them into subds and convert thet to nurbs rebuild as you wish turn back to polys if you need more controll!

But even manual splitting isnt out try drawsplit tool!

well, actuall I dont want to use ant parametric tools, because the resulting surface I need doesnt follow the contur of the original poly cage.