Hello there,
Im having trouble when i get to the end of a cleanup script. If i have added a number of patches. i need to regrain all my patches at the end of the script and not anything else.
I can understand that if i collect all the alphas of the patches i have created and use that as a mask for the grain at the end, but the problem is the patches are keyed to turn on at different points in the keymix node (which is attached to the main stem) so i would need to include these nodes as well somehow.
Does anyone know the best way to get the alphas of all your patch and paint work at the very end of the script so those patches can be grained?
thanks alot,
Sam