relative mode

again.... an easy one, but I'm still missing it. Relative mode. When I pull points in "relative" mode, they don't seem to behave any differently than points than points moved without relative mode. Of course I'm talking about seeing the effects of applying a deformation after the points are moved.

....and if you move points in relative mode, are their relative cordinates lost when I freeze the stack?

Thanks,

lard

Come on. Some take a shot at this.

I was told that when you want to move points on an envelope object (like when defining custom deformations), you have to do it in Relative mode, otherwise you'll have unpredictable problems when you animation the character. However, I experienced the same thing as you, so I really don't know what's about it.

That was my shot

Bernard Lebel