Hi Everyone,
I'm using the Shave and a Haircut plugin but I came across a problem figuring out a workflow for my student short animation project.
I spent countless amount of hours trying to figure out the solution to the following problem and I desperately need help:
I am trying to grow fur from a character that has a displacement map attached to it. I am using sub-div approximation to divide the mesh at render time to get the details of the displacement map, and using the same displacement map in the displacement attribute of Shave and a haircut plugin.
My problem however is that the hair does not grow from the subdivided mesh but from the original geometry, creating a gap between the skin and the fur. Because the displacement map is plugged into displacement I can not offset the fur.
I was wondering if someone have come across this before and if there might be a solution to this problem without smoothing the actual models as they are already rigged and skinned.
When I tried to use Maya fur I came across the same problem.
Thank you so much