Ok. I removed all instances. In one of my scenes that fixed it, but in another the problem is still happening.
Is there any way to select ALL instances in a scene? It's difficult to hunt them down in a big scene file.
Right now I get this error:
CODE
// Warning: file: C:/Program Files (x86)/Alias/Maya7.0/scripts/startup/layerEditor.mel line 878: Node 'Fuselage_L0Shape.instObjGroups[0].objectGroups[32]': cannot make assignment to 'set2' shader. //
// Error: file: C:/Program Files (x86)/Alias/Maya7.0/scripts/startup/layerEditor.mel line 878: Connection not made: 'Fuselage_L0Shape.instObjGroups[0].objectGroups[32]' -> 'set2.dagSetMembers[-1]'. Source node will not allow the connection. //
So I try to select, say, "Fuselage_L0Shape.instObjGroups[0].objectGroups[32]".
It lets me.
But nothing seems highlighted in the outliner, or in the viewport. Even with DAG object only turned off.
So I figure, it's a useless node, and I type "delete Fuselage_L0Shape.instObjGroups[0].objectGroups[32];"
and I get this error:
CODE
// Error: line 1: Cannot delete selection Item 'Fuselage_L0Shape.instObjGroups.objectGroups[32]' as attribute is selected. To delete the node, select the node. //
I'm confused. What the hell is an InstObjGroups.objectGroup[xx] anyway? Never seen that...
Please help!