Massive frustration.
I have a detailed model of a commercial building I created a while back in 3D MAX. I am trying to render out Paint FX and Furr and comp in PS. If I setup a use background shader and apply it to the Bldng Model with a white swatch assigned to the image plane. I should get Paint FX with dark shadows against a white background. This I do get but I also get "self Shadowing" from the building it's self which is mixed in with PFX shadows. If I turn of Cast Shadows but leave Recieve Shadows On, I don't get any shadows at all.
If I have both Cast and Recieve On I get shadows From the Bldng and PFX. What Do I Do Now?
I am wondering if this is a scale issue. I've set up a small plane and sphere with a spot light casting shadows and PFX in front o fsphere and I can get the sphere to Recieve Shadows but Not "Self Shadow" (The Sphere is deformed!) in a small scene.
The MAX File was created with inches as it's default measurement so the imported file is much larger than the standard CM in MAYA so everything is much bigger.
Is this why I'm having These Problems? Also I've noted that If you create an Image Plane and it's offset is set to 10 for example It is 10 units away. But If you scale the Camera up so you can see it in the Viewport the distance the image plane is from the CAM is multiplied as well so you have to set Cam back to 1 for instance to be reltaive same distance. This is a problem I had in this scene but thought It was fixed. If it's related I don't know what to do next.
Thanks Folks,
Jason Brummett