Render Shadows Layer

I'm currently trying to render shadow, but I'm curently using a Surface Shader in Mental for the sky assigned to a Nurbs sphere.  The Surface shader illuminates the whole scene.  I also created a few fill lights for the characters and certain sections of the background oblects.  I set up a render layer with the characters and ground assigned with a Use Baground shader, but the shadows need the Surface shader (assigned to the sphere) to complete the shadows I created.  I can't seem to do that since the surface shader is assigned to an object.  I tried to turn off cast abd recieve shadows for the shpere, but that was a fail.  What am I doing wrong and what can I do to adjust my shadows layer to get the results I need?
Below are to links to the Master layer shot and the render all layers is the second.

Master Layer Render 

 http://www.facebook.com/photo.php?fbid=4863868606609&set=a.4863868486606.2171427.1594077563&type=3&src=http%3A%2F%2Fsphotos-a.xx.fbcdn.net%2Fhphotos-ash4%2F734974\_4863868606609\_74456341\_n.jpg&size=640%2C480

Render all Layers
http://www.facebook.com/photo.php?fbid=4863868686611&set=a.4863868486606.2171427.1594077563&type=3&src=http%3A%2F%2Fsphotos-a.xx.fbcdn.net%2Fhphotos-ash4%2F424508\_4863868686611\_229666311\_n.jpg&size=320%2C240