I have a huge problem with batch render and render command outside maya not generating the result i expect. I have a fairly complex scene with several layers, and some parts on those layers use material overrides.
Preview Rendering a single frame looks like I want but when i render using batch or outside maya workspace the result is different. It seems like something happens and maya completely ignores or has a free will to assign shaders & material overrides on parts where i don't want it to.
Placement and UV mapping also seems a bit messed up for some textures. Anyone have any idea what could be wrong? I can't seem to find anything wrong with render settings and layer settings.
Below is an example of the reults, from one of the layers.
