Maya Unlimited 5.01
Linux Red Hat 7.2
I'm rendering across a network with fluids and I find that copying fluid caches locally is really straining our network & server. I know that as of Maya Unlimited 5.01 there is an option to turn off "copy locally" but I am running into a problem that I hope you can help me with.
These are the steps that I am taking.
Create the cache and save the scene with "copy locally" turned ON
Save the scene again with the "copy locally" turned OFF
Now when I select the fluid it says that it cannot find the cache. When I go to check the path name in the fluidCache node it seems to put the name of the file somewhere in the middle of the name of the saved cache. For example.
The scene name:
AA_NN_000_Flare.1.mb
The FluidCache name:
AA_NN_000_Flare.1.mb_fluidShape.mcfp
The result as reported from Maya:
data/AA_NN_000_Flare.1.mb_ProjectName/Shots/ProjectName/data/AA_NN_000_Flare.1.mb_fluidShape.mcfp
The result of the path SHOULD be:
data/AA_NN_000_Flare.1.mb_AA_NN_000_Flare.1.mb_fluidShape.mcfp
or
ProjectName/data/AA_NN_000_Flare.1.mb_AA_NN_000_Flare.1.mb_fluidShape.mcfp
I'm not sure why Maya is having a hard time with the path but I though I would see if you guys had any soloutions.