Rendering fluids with refraction

Hi again Dear Forum,

I tried to render a fluid (hard surface) transparent, with specular highlights and refraction. I got it transparent, but the highlights was not the ones I ordered, and no refraction as well.

Raytracing was enabled. The texture-mapping tabs in the shading-section of the fluidsShape does not seem to work as one should expect. If I , for instance, map a ramp with facing ratio as input-V to transparencey, the whole fluid gets invisible. The refraction-tab in the fluidShape attributes does not seem to have an effect at all.

I also tried to map a blinn material to the shading-group, but then the refractions and highlights did not show up.

Any tips on how to get a fluid transparent, with refractions, would be welcome.
Thanks for your time, T.