Rendering geometry outlines? like lightwave

I am trying to render imported illustrator curves and can't seem to figure out how. I don't want to extrude or loft them at all. In Lightwave this is a piece of cake, I must be overlooking something. Please help.

paint effects! maya doesent realy come with vire renders like the other softs altough prvide was working on one of theese things but pfx works fine for you!

Stroke the curves with PaintFX brushes or use the hardware renderer.