Er.. that was a bit tricky to understand but I think this is what you need.
To make the Lightcards invisible to other lights (I presume this means they block the light by casting shadows) you can turn off shadows in for the cards in render stats.
To exclude them from the reflection of other shaders (eg. glossy/blurred reflection shader), in that shader you select the option to "use reflection map". This will make it reflect the reflection map only and its specular and diffuse will be affected by the real lights.
You can also explore light linking to connect specific lights to only the surfaces you want them to illuminate.
Also a useful option in render stats is "reflect only" which will make it visible to refections only (!!). Can be a good general option as sometimes the card needs to be behind the object (and thus in the view) to get nice reflections. This option will then exclude it from the rendering while keeping the reflection.
I hope this is what you are looking for. If not then maybe post a render/screen shot to explain more.
Good luck!