Anyone else out there experience this problem?
If i try to render more than one particle cloud XSI crashes on me. grrr
very frustrating when i've got ONE perfect cloud.. standing alone in a wide expanse of sky.. looks kinda silly all alone.
Also.. im wondering if there's a way to use a bitmap as a generation solution.
(i.e. using a height map where white is high and black is low.. except using the same principle for where white generates particles, and black doesnt.)
You could do this with the particle sweet in soft|3D and i was just wondering if it were also possible in xsi. If so, i could create just one big particle cloud and generate particles from specific locations painted on a bitmap.
thanks.